Post-mortem on running the Vault of Dragons finale of Dragon Heist — tips on the enthralling fresco, negotiating with Aurinax, and balancing the climactic Manshoon fight with Doom Raider backup.
A d100 random table of all 44 Waterdhavian guilds for quick scene-building, plus a comparison of how ChatGPT, Gemini, and Claude each generated the table from the same raw guild list.
A review of tools for running a hybrid D&D session — VorpalBoard streaming, Dwarven Forge Watchtower terrain, a Jabra speakerphone, and miniature recommendations for Mystery of Maeralon's Tower.
An honest look at using ChatGPT to flesh out a custom Dragon Heist adventure, covering what AI does well (saving prep time) and poorly (magic item balance and WotC house style).
A complete Dragon Heist faction quest — The Mystery of Maeralon's Tower, a four-floor wizard tower with a wild magic zone, animated ballista, stone cursed, clockwork iron cobra, and mimic.
Practical lessons from ten sessions of Waterdeep: Dragon Heist — gold pacing, faction assignments, villain selection, season choice, and the best DM's Guild supplements to expand the campaign.
Session 0 guide for a Waterdeep: Dragon Heist campaign — six truths about Waterdeep, house rules for the 2024 Player's Handbook, faction options, and safety tools for an urban investigation adventure.