Guide to Running Light of Xaryxis, Chapter 12: Light of Xaryxis
Guide to the final chapter of Light of Xaryxis — the fight against the crowned emperor and their solar dragon, and how to frame the star-destroying ending as a proper victory.
Spelljammer
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Guide to the final chapter of Light of Xaryxis — the fight against the crowned emperor and their solar dragon, and how to frame the star-destroying ending as a proper victory.
Guide to Chapter 11 of Light of Xaryxis — infiltrating or arriving as prisoners at the Citadel, making the case for Xedalli at the coronation, and fighting the ancient zodar in trial by combat.
Guide to Chapter 10 of Light of Xaryxis — the multi-faction fleet battle to reach the Citadel of Xaryxis, with tips for managing ship combat and keeping the session from becoming a combat slog.
Guide to Chapter 9 of Light of Xaryxis — a challenging diplomacy chapter requiring the characters to convince five alien factions to join the war effort, with advice for sharing the spotlight.
Guide to Chapter 8 of Light of Xaryxis — negotiating with the mercane warlord Vocath, then surviving three escalating arena fights against exotic Wildspace creatures to earn his military alliance.
Guide to Chapter 7 of Light of Xaryxis — a character-driven travel chapter to Doomspace, building bonds with the NPC crew and a memorable Deck of Many Things fortune-telling with Topolah.
Guide to Part 2 of Light of Xaryxis — expanded Rock of Bral encounters, recruiting vampirate Grimzod and navigator Topolah, and surviving Hastain the reigar's sabotage that strands the party.
Guide to Part 1 of Light of Xaryxis — escaping the astral seed attack on Faerun, a space battle with an astral elf Star Moth, and exploring the dangerous derelict mind flayer ship Lucent Edict.
A review of Spelljammer Academy, the limited-release promo adventure — a delightful Star Trek-inspired onboarding experience with rough ship combat rules and a weak tie-in to Light of Xaryxis.
Prep notes for Behold H'Catha, the third Spelljammer Academy adventure — negotiating with spectators over a meteorite on the beholder world, with tips on cutting the awkward Journey Interrupted encounter.
Prep notes for Realmspace Sortie, the third Spelljammer Academy adventure — commandeering a tyrant ship, battling clockwork horrors, and uncovering Miken Haverstance as the academy saboteur.
Prep notes for Trial by Fire, the second Spelljammer Academy adventure — a competitive spelljammer simulation followed by sabotage that kills a crew member and implicates an academy cadet.
Prep notes for Orientation, the first Spelljammer Academy adventure — an in media res combat start followed by a day of tasks introducing the academy, its NPCs, and a hungover Mirt the Merciless.
Session 0 guide for running Spelljammer Academy and Light of Xaryxis — campaign pitch, seven truths about Wildspace, character creation hooks, and safety tool recommendations.