Planescape: Turn of Fortune's Wheel Chapter 12: Outlands Explorations
Guide to the final chapter of Part 2 of Turn of Fortune's Wheel — the Mausoleum of Chronepsis time dragon encounters, Semuanya's Bog, and notes on optional Outlands locations.
Planescape
17 posts
Guide to the final chapter of Part 2 of Turn of Fortune's Wheel — the Mausoleum of Chronepsis time dragon encounters, Semuanya's Bog, and notes on optional Outlands locations.
Guide to Sylvania, gate-town to Arborea in Turn of Fortune's Wheel — a roleplay-heavy chapter where the characters babysit a petulant demigod named Kopoha through a series of wild celebrations.
Guide to Rigus, the militaristic gate-town to Acheron in Turn of Fortune's Wheel — the characters must root out a gray slaad spy before coordinated Acheron attacks exploit the defenders' weaknesses.
Guide to Glorium, the glory-obsessed gate-town to Ysgard in Turn of Fortune's Wheel — games of athletic prowess ashore, then a race across the sea to defend a bariaur village from a massive whirlwyrm.
Guide to Faunel, the half-absorbed beastland gate-town in Turn of Fortune's Wheel — solving the murder of an ibex to track the Vile Hunt gnolls terrorizing the wild, aided by an elephant sage.
Announcement of the DM's Guild release of the comprehensive guide to Part 2 of Planescape: Turn of Fortune's Wheel, collecting all the Outlands gate-town chapters in one PDF.
Guide to Excelsior, the celestial gate-town to Mount Celestia in Turn of Fortune's Wheel — investigating a tiefling selling primes to a night hag, with notes on the tricky glibness-protected interrogation.
Guide to Curst, the prison gate-town to Carceri in Turn of Fortune's Wheel — a jailbreak through a junkyard to smuggle a ghostly son past Mercykiller agents so he can reach his rightful afterlife.
Guide to Automata, the orderly gate-town to Mechanus in Turn of Fortune's Wheel — tracking a fugitive through the anarchic Inverse, the chaotic underground reflection of the modron-run city above.
Guide to Chapter 4 of Turn of Fortune's Wheel — securing the walking castle Iedcaru from fiends, learning the mimir quest from the freed sage Zaythir, and the lore of the early Great Modron March.
Guide to Fortune's Wheel casino in Turn of Fortune's Wheel — a room-by-room breakdown of Shemeska's casino, with gambling mechanics, Vecna impersonator thieves, and the hour Shemeska finally appears.
“A collection of scenes for the characters' free exploration of Sigil — the Smoldering Corpse Bar, Fell's Tattoos, the Great Bazaar, and the Harmonium encounter that closes the chapter.”
Introduction to the Sigil sandbox chapter of Turn of Fortune's Wheel — a glitch memory mechanic for inspiration and a bingo card structure to give players direction while exploring the City of Doors.
Guide to Chapter 1 of Turn of Fortune's Wheel — escaping Sigil's Mortuary, with room-by-room notes, tips for increasing lethality to trigger glitch deaths, and advice on the Morte callback scene.
A session 0 guide for running Planescape: Turn of Fortune's Wheel, including everything players need to know to kick things off.
A 5e conversion of Misplaced Spirit, a short introductory 2e Planescape adventure, with scene breakdowns, faction summaries, and stat block recommendations for tiers 2 and 3.
A quick-reference table of all 15 Planescape factions — listing each faction's nickname, headquarters, philosophy, factol, allies, and enemies for use during Sigil-based play.