Guide to Encounter at Blackwall Keep
A guide to running Encounter at Blackwall Keep, the third Age of Worms adventure — the keep siege, the Mistmarsh lizardfolk diplomacy, and the terrifying Spawn of Kyuss confrontation.
Greyhawk
13 posts
A guide to running Encounter at Blackwall Keep, the third Age of Worms adventure — the keep siege, the Mistmarsh lizardfolk diplomacy, and the terrifying Spawn of Kyuss confrontation.
Part 4 of the DM guide to The Three Faces of Evil — the kenku-filled Labyrinth of Vecna, the Faceless One's escape, and a full 5e stat conversion of the Ebon Aspect boss fight.
Part 3 of the DM guide to The Three Faces of Evil — the pitch-dark Caves of Erythnul, from the grimlock ambush on the ledge to the showdown with Gralluck Kur's hallucinogenic shrine fire.
Part 2 of the DM guide to The Three Faces of Evil — a room-by-room breakdown of the Dark Cathedral (Hextor's temple), with a dynamic enemy response table showing how the cult reacts to the intrusion.
Part 1 of the DM guide to The Three Faces of Evil — the modified Call to Action using Balabar Smenk as a coercive villain hook, and detailed notes on infiltrating the Dourstone mine.
A master index of all Age of Worms content on this blog — reviews, DM guides for each adventure, and supplements for the classic Greyhawk adventure path, updated as new posts are published.
Part 3 of the 5e DM guide to The Whispering Cairn — the outside interlude, interrogating Kullen's grave robbers at the Feral Dog, and defeating Filge the necromancer at the abandoned observatory.
Part 2 of the 5e DM guide to The Whispering Cairn — the false tomb's seven-lantern puzzle, the deadly Screaming Mouth trap, the underwater Laborer's area, and Alastor's haunted gauntlet.
Part 1 of the 5e DM guide to The Whispering Cairn — the tomb entrance, wolf den, and Gallery of Seven Lanterns, with room-by-room checks, 5e trap conversions, and stat block recommendations.
A player-facing setting guide to Diamond Lake, the corrupt Greyhawk mining town at the heart of the Age of Worms adventure path — key NPCs, rival mine managers, and notable locations.
A detailed review of The Three Faces of Evil, the second Age of Worms adventure — a dungeon crawl through three evil cults that is better than its lackluster reputation suggests.
A detailed review of The Whispering Cairn, the first Age of Worms adventure — an excellent tier 1 dungeon crawl with clever trap design, satisfying out-of-dungeon interlude, and important Greyhawk lore.
A primer on Greyhawk for players new to D&D lore — covering iconic wizards, famous villains like Vecna and Iggwilv, classic adventures, and key deities of the original D&D setting.